AR (Augmented Reality)

The Trouble With Glass

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 A few months ago, Google released their Project Glass  in beta form. Even though there are just a few thousand devices in circulation, some commentators have hailed Glass as a major technological leap forward. It is far from being a mass-market product, and its unusual looks may simply consign it to a niche techie device, such as the Segway. However, through Glass, Google are showing what is possible with next generation of computing; the wearable technologies and connected devices.

For those that have tried the device, it delivers an engaging immersive experience. However, detractors have pointed to issues around the short battery life (about two hours), failures in functionality and above all, the way that people look rather stupid whilst wearing them (see the Tumblr, White Men Wearing Google Glass). Significantly though, Glass has raised some major concerns around privacy. These concerns are two fold: privacy of those in proximity to the wearer and privacy of around data generated by the user themselves.

Within a week of launch, a photo app called ‘Winky’ was released, which allowed Glass wearers to take photos or video simply with the blink of an eye. Soon after, newspapers highlighted the privacy issue from surreptitious recording. This is a justified concern, but with the ubiquity of camera phones and CCTV, it is not a new one. However, with Glass the problem extends beyond just surreptitious photos. At the start of July a Congress Committee asked Google about the impact of facial recognition through Glass. Imagine, that as a wearer, I could use the camera to identify anyone who I passed on the street, and immediately search online or view their social media profile. So far, Google has not clarified if this is possible to do, suffice to say that the US committee described their response as ‘inadequate’.

The second issue, and one that has been discussed less, is the privacy of the user. The device is constantly tracking data such as location, searches or eye movements.  Put these together and you have a powerful set of data that is more personal than ever seen before. If that includes involuntary eye tracking, it effectively means that unconscious actions will also be stored. And it is data that is stored in The Cloud. With the recent NSA/Prism revelations, it is reasonable to assume that no data stored in this way is truly private. It creates something of a scary scenario.

But what of brands and Glass? As a highly immersive experience, the potential for marketing engagement might be considerable. Yet tools such as facial recognition, especially in the brand context, are controversial to say the least, and largely unacceptable to consumers. Generating vast amounts of data could considerably help understand user behaviours. What happens eye tracking in Glass is used when researching or purchasing goods? Marketers are already aware of the power of location for mobile marketing. But what could these eye movements tell them about their user? The reality is though, that this will prove unacceptable to users. If brands push the data boundaries too far, will they create a consumer backlash?

At this stage, Google Glass has no advertising channel, although some brands such as The New York Times have created content-based apps. However as more brands start to get on board with these devices, they are likely to consider how they can exploit the possibilities. Marketers love data, and as technologies proliferate into wearable and connected devices, more of it will be generated. It is important that brands both understand the potential privacy impact, and engage with users to make them aware of it. If marketers fail to do this, we may simply see consumers refusing to let brands into the space. So, with technology comes great responsibility.

For more see http://www.policymic.com/articles/29585/3-new-ways-google-glass-invades-your-privacy

Augmented Reality App shows off shutters

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This is a nice use of AR for a shutter company. As well as seeing how they look in your windows, you can also change their status (open or shut) and colour etc

 

Love me? Love me not? M&S uses AR for Valentines Day

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The Marks and Spencer Valentine’s day Aurasma campaign seems to have had mixed reactions. Using an outdoor poster in Waterloo Station, users are invited to download the Aursama app and view their range of lingerie. The concept is clever and is the best executed Aurasma campaign to date. Ostensibly aimed at men who are short of a Valentine’s gift (although it is likely to appeal to women as well), the advert uses the tagline ‘Love stuck’. The approach makes sense. We know from QR codes that men are more likely to scan than women and the location of the poster in Waterloo ensures sufficient dwell time to interact with it. Using the Aurasma app, the poster almost literally comes to life as models show off the underwear range.

There have been some, arguably prudish, reactions against an app that has women prancing around in their underwear. On a practical level though, users have had problems scanning the poster. Aurasma doesn’t seem to work as well as the other popular IR app, Blippar. The high position of the poster in Waterloo also makes the scanning even harder. The problem with mobile is that users won’t tolerate poor experiences before branding it as a fail.

Similar in concept to Net A Porter’s Window Shop, a campaign like this only reaches a limited audience. But it’s not about reach. These are essentially PR exercises and perhaps a test of the potential of consumer engagement of the technology. To date M&S have taken a more classic, but very successful approach to mobile, focussing on SMS and mobile web. It’s good to see them experimenting a bit.

If you want to see it in action, then scan the image below, or you can read more about their campaign here.

Transformers. Robots in Augmented Reality

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OK, the title doesn’t quite work. But here’s an interesting example of the latest Transformers offering using mobile augmented reality …

(link here if the video doesn’t load)